

There’s dark humor throughout, intermingling hyperbolization of the fear of End Times with some legitimate criticism of the real world applications of fascism. To be perfectly frank, there’s a lot about Mr. This actually looks like what I’d imagine the average prepper wears on Thursdays.

If you missed what they said, don’t worry! It’s all incidental to let you know some people are SHEEP, and you and your fellow bunker buddies that you meet are WOLVES. Hell, if you’re lucky, maybe you’ll trigger one of the game’s many heavy-handed exposition filled dialogue scenes where people you encounter really let you know what side of the coin they’re on. Waiting for your crops to sprout? Perfect time to take apart your living room light for some extra glass! Is the delivery of ammunition taking too long? Use your remaining bullets and see if you can bag a deer for meat while the postman becomes an unwitting contraband runner! You cook food, gather supplies, take a nap for refueling, and you can stack some things to run concurrently.

There’s such a robust amount of things that require “time,” but the time can pass quite quickly without incident. Prepper at any time in handheld mode is a dream in a game that’s limited by time, and it’s very hard to lose track of what you’re doing. Now, this should actually be even better on the Switch, and in the later game world, it definitely is. Hey, that’s great, listen, I got stuff to do, and don’t you have a job? In short, even on the easiest setting, the player is forced to make baby steps the whole way forward. You can sell some of your things you found through a mail system barter/sale system that’s in place, but you need to choose wisely so you don’t sacrifice what you need to craft additional elements. You must gather things from the woods because you can’t go anywhere else at first, but you’re limited to berries and logs before you eventually get a gun to go hunting. You need to make it to the end of the day in order to achieve a save, but you need to make that day worthwhile while having very little to make said day worthwhile. Here we encounter the feedback loop of madness that makes up the majority of the beginning of the game. The biggest one is that there is only autosaving, and autosaving only comes at the end of a day. Prepper is a borderline Sisyphusian task that is hamstrung by several elements of the game, and one that’s very specific to this Nintendo Switch port. The name of the game is unflagging patience and dedication to routine. Mmmf, just five more minutes, mom, then I’ll overthrow the government…. You can dismantle the objects in your home one at a time (some cookware becomes glass, your bookshelf becomes wood), but if you take apart too many things at once it looks very suspicious when your handler comes to check on you to see if you’re being a good little boy. All of these items take raw materials, and, surprise, you’re limited for raw materials due to the nature of the game.

You take a day to carve out a new room, but you still need a ladder to get down there, a few lights to illuminate the area, and then things to put in there (your crafting table, your hydroponic garden, etc.). No, you’ll see that you can dump actual hours of painstaking planning, gathering and action to receive very minimal results, and I guess that’s good or something? It certainly captures a realistic sense of how things are to progress in order to build a secret bunker world. The progress towards freedom and safety from Big Brother isn’t one that you can find within a few minutes of gameplay. Prepper, you need to understand one fundamental thing: you’re going to be here for a while. GUIZE, THE PRESIDENT IS LIKE GOD, GEDDIT?
